Alan Wake uses one thing that is sparingly used as a major plot device in the world of horror. You have your monsters, your ghosts, and everything else in between, but there’s one very effective form of terror: darkness. You don’t know what’s in the dark, which is why it is so intimidating. And when you’re in a world of darkness, you have but one thing to save you from it: light. Few video games have really explored this concept, and so when I played Alan Wake, I was surprisingly intrigued by it. (more…)
Fighting games are some of the most old-school games you can play. They’re essentially made for the gameplay for the most part, and you play them simple to brawl each other. It’s rare nowadays that you get games with minimum stories this side of indie games, but fighting games generally pull it off because of the competitive aspect of it. Who cares about story when you can just smack around each other with punches, kicks, and fireballs? Well, apparently the fantastic Nether Realm Studios did when they created their Mortal Kombat reboot and set the standard for all fighting game stories! (This will contain spoilers for Mortal Kombat 2011.) (more…)
Tomb Raider is a series that is centric on one thing: Lara Croft is a chick with short shorts and a pretty large rack. Of course, that’s just the general consensus of it back when gaming was a simpler time where a game where you run around killing turtles as a plumber was an acceptable concept for gaming. So as time went on, people grew less interested in Lara Croft because her games weren’t as enjoyable as they had been. They simply didn’t find the appeal in a badass hot chick any longer since they were all over games now. Lara simply wasn’t so special any longer. So Eidos made a call to reboot the Tomb Raider franchise in order to boost sales and try telling an original story. Most critics enjoyed it, and I would say I enjoyed it to. However, there’s a lot to discuss about whether or not they succeeded in created a solid female protagonist now. (This article will contain spoilers, so read at your own risk.) (more…)
I am such a shameless Sonic the Hedgehog fan that I can’t really believe it sometimes. I collected the Archie comic books for the guy, practically owned a Sega Genesis as a Sonic-the-Hedgehog-Playing-Machine, and I would never miss a single episode of all of his corny cartoon shows. I even had a Sonic doll I used to throw around all the time. I never seemed to grow out of my love for Sonic as I grew up, and I found myself buying a Dreamcast exclusively to play Sonic Adventure (which was so the coolest game ever according to kid me). I was excited to play just about every Sonic game—even Sonic 2006, which was just so depressing. But nothing quite matched the excitement I got from playing Sonic 3 & Knuckles and experiencing the story it wanted to tell. (more…)
If you were to ask anyone about Final Fantasy VI, one of the first things they would discuss would be Kefka, the game’s antagonist. He’s a stand out in a game with plenty of memorable moments. Some even argue that Kefka is the greatest villain in the entire series and possibly all of gaming. And it isn’t simply because he spouts a series of insane and amusing lines throughout the game; it goes much deeper than that. Kefka is a kind of villain who is able to make a connection to you on a much higher level than most villains in gaming, which is remarkable considering when Final Fantasy VI came out. Kefka didn’t have fully rendered cutscenes, voice acting, and all of the things that help a character stand out from the rest. This clown just had many other clever tricks that were used to make sure you would always remember him.